This page tracks Godot Engine performance running on a benchmark suite. Benchmarks are run on a daily basis to track performance improvements and regressions over time.
Graphs
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Latest benchmark runs
- 2024-11-29
0eadbdb5d
- 2024-11-28
f128f383e
- 2024-11-27
bbc54692c
- 2024-11-26
d09d82d43
- 2024-11-23
0c45ace15
- 2024-11-21
9e6098432
- 2024-11-20
a0cd8f187
- 2024-11-19
fd4c29a18
- 2024-11-17
5efd124ca
- 2024-11-16
6c05ec3d6
- Show all benchmarks...
Benchmarking machine
To allow for direct GPU access and avoid performance fluctuations due to the use of a shared host, benchmarks are run on a dedicated server with the following hardware:
CPU | Intel Core i5-12400 |
RAM | 16 GB (2×8 GB DDR4-3000 CL16) |
SSD | Samsung 980 500 GB (M.2) |
GPU 1 (integrated) | 🔵 Intel UHD Graphics 730 |
GPU 2 (dedicated) | 🔴 AMD Radeon RX 550 |
GPU 3 (dedicated) | 🟢 NVIDIA GeForce GT 1030 |
Operating system | Fedora 40 x86_64 |
All core and memory clocks are kept at stock frequencies. When running
benchmarks (except for compiling the engine), The CPU governor is set to
performance
to improve result consistency. The OS is kept in a
default configuration as closely as posible. The machine is not running any
other tasks in parallel – this page is served from GitHub Pages.
Benchmarks that make use of the GPU are run 3 times (once on each GPU with a release build). Benchmarks that don't make use of the GPU are run twice (once with a debug build, once with a release build).